Learning - Domains of Learning

Domains of Learning

Benjamin Bloom has suggested three domains of learning:

  • Cognitive – To recall, calculate, discuss, analyze, problem solve, etc.
  • Psychomotor – To dance, swim, ski, dive, drive a car, ride a bike, etc.
  • Affective – To like something or someone, love, appreciate, fear, hate, worship, etc.

These domains are not mutually exclusive. For example, in learning to play chess, the person will have to learn the rules of the game (cognitive domain); but he also has to learn how to set up the chess pieces on the chessboard and also how to properly hold and move a chess piece (psychomotor). Furthermore, later in the game the person may even learn to love the game itself, value its applications in life, and appreciate its history (affective domain).

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    We have got to know what both life and death are, before we can begin to live after our own fashion. Let us be learning our a-b- c’s as soon as possible.
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    I shall be a benefactor if I conquer some realms from the night, if I report to the gazettes anything transpiring about us at that season worthy of their attention,—if I can show men that there is some beauty awake while they are asleep,—if I add to the domains of poetry.
    Henry David Thoreau (1817–1862)